Havok https://www.havok.com Mon, 07 Apr 2025 11:29:18 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://www.havok.com/wp-content/uploads/2020/09/cropped-havok_logo_site-32x32.png Havok https://www.havok.com 32 32 Havok Navigation for Unreal Overview https://www.havok.com/blog/havok-navigation-for-unreal-overview/ Mon, 07 Apr 2025 11:29:18 +0000 https://www.havok.com/?p=3030 Havok Navigation for Unreal brings our full dynamic pathfinding solution to Unreal Engine. Let’s look at how it works, how you can get the product, and how we stay in lock step with Unreal Engine Releases. Havok Navigation for Unreal consists of two layers: Havok Navigation SDK and the Unreal Engine integration layer. The integration layer is provided and updated by the…

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Havok Physics for Unreal Overview https://www.havok.com/blog/havok-physics-for-unreal-overview/ Mon, 31 Mar 2025 10:58:19 +0000 https://www.havok.com/?p=3014 Havok Physics for Unreal brings our industry leading rigid body simulation to Unreal Engine. Let’s look at how it works, how you can get the product, and how we stay in lock step with Unreal Engine Releases. Havok Physics for Unreal consists of two layers: Havok Physics SDK and the Unreal Engine integration layer. The integration layer is the interface between the core Havok…

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Pricing Update https://www.havok.com/blog/pricing-update/ Tue, 25 Mar 2025 09:01:56 +0000 https://www.havok.com/?p=2990 We are excited to announce a new pricing model that makes our industry leading technologies available to a broader range of studios for a per-title fee of $50,000 USD. Havok technologies are used by most of the world’s largest game franchises, and we are excited to see what a new range of innovative studios will achieve with Havok Physics and Havok Navigation. The licensing model is…

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Game Developers Conference 2025 https://www.havok.com/blog/game-developers-conference-2025/ Mon, 17 Feb 2025 11:05:13 +0000 https://www.havok.com/?p=2876 GDC is at the core of our calendar, and we’ll be returning this year to give an update on recent changes, demonstrate new features, and offer a glimpse into the future of Havok technology. All Havok products – Havok Navigation, Havok Cloth, and Havok Physics – continue to empower game developers to super-power their games through richer and more dynamic worlds while maintaining great performance…

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Havok x Unity Engine https://www.havok.com/blog/havok-x-unity-engine/ Mon, 03 Feb 2025 12:00:13 +0000 https://www.havok.com/?p=2859 Unity users represent a large percentage of game developers and for a long time these creators had limited access to Havok products. Forming a partnership with Unity to bring an implementation of Physics to their users was the perfect opportunity to fill that gap. This partnership led to the creation of Havok Physics for Unity. This package builds on top of the ECS system…

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Havok 2024.2 Release Highlights https://www.havok.com/blog/havok-2024-2-release-highlights/ Mon, 20 Jan 2025 08:50:38 +0000 https://www.havok.com/?p=2807 This release sees expanded support for larger worlds, a continuation of our work on CMake support, and performance improvements across all products. Below you can find the 2024.2 release highlights for each Havok product and the Havok product’s integration into Unreal Engine 5.5. Havok Navigation Gradual Sampling Demo Havok Navigation now supports a larger number of…

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Havok 2024.1 Release Highlights https://www.havok.com/blog/havok-2024-1-released/ Mon, 15 Jul 2024 14:58:07 +0000 https://testsite.havok.com/?p=2755 Havok 2024.1 has been released! It includes 154 updates across our Navigation, Cloth, and Physics SDKs as well as updates to our Unreal Engine 5.4 integration. Let’s take a look at some highlights: A suite of cloth tools has been added to our Preview Tool to make it easier for artists to tweak and debug the cloth’s behavior, allowing for faster iteration.

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Havok 2023.2 Release Highlights https://www.havok.com/blog/havok-2023-2-released/ Wed, 31 Jan 2024 22:12:08 +0000 https://testsite.havok.com/?p=1606 Havok 2023.2 has been released! This includes our three main games middleware products Ai, Cloth and Physics and includes updates to our Unreal Engine Integration to bring more functionality and improved performance. Let’s look at some of the release highlights. Adjust optimal paths to better match the locomotion styles of a character’s animation set including…

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